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Sorcier morderne

Description
Introduction
La magie, ce mythe qu'on utilise dans les romans et dans le cinéma est bel et bien réel. Depuis la nuit des temps, les tribus les plus primitive ont appris à utilisé cette puissance mythique qui vient des étoiles et du soleil.

Avec le temps la magie et ceux qui l'utilise s'est adapté à la technologie jusqu'à la magie d'aujourd'hui, appellé la magie modrne. Les sorciers sont très variable. On appelle ceux qui utilise ce don, les sorciers. Ce pouvoir très rare dans l'univers a été découvert sur seulement quelques planètes parmis les milliers de système de la galaxie.

D� de vie
(d4)
Skills
The Sorcerer class skills (and the key ability for each skills) are Bluff (Cha), Computer Use (Int), Concentration (Con), Craft (Int), Drive (Dex), Knowledge (Int), Profession (Wis), Spellcraft (Int).

Nombre de skills au 1er niveau: (4 + Modificateur d'Intelligence) x 4
Nombre de skills par niveau: 4 + Modificateur d'Intelligence

Sorcier morderne
NiveauBase AttackFortitudeR�flexeVolont�Habilit�s de classe
1+0+0+0+2Bonus feat, Brew potion, Starting feats
2+1+0+0+3
3+1+1+1+3
4+2+1+1+4
5+2+1+1+4Bonus feat, Scribe tattoo
6+3+2+2+5
7+3+2+2+5
8+4+2+2+6
9+4+3+3+6
10+5+3+3+7Bonus feat
11+5+3+3+7
12+6+4+4+8
13+6+4+4+8
14+7+4+4+9
15+7+5+5+9Bonus feat
16+8+5+5+10
17+8+5+5+10
18+9+6+6+11
19+9+6+6+11
20+10+6+6+12Bonus feat

Habilet�s de classe
Arcane skills
A sorcerer has access to the following arcane skills. These skills are considered class skills for the sorcerer, and he can use skills points to buy ranks in them. Concentration (Con), spellcraft (Int) and knownledge (Arcana) (Int).
Spells per day
A sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier.
Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score.
A sorcerer’s selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is affected by his Charisma score in this setting; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.
Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Unlike a wizard or a cleric, a sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

Bonus feat
At 1st, 5th, 10th, 15th, and 20th level, a sorcerer gains a bonus feat. At each such opportunity, she can choose a metamagic feat or an item creation feat. The sorcerer must still meet all prerequisites for a bonus feat, including caster level minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The sorcerer is not limited to the categories of item creation feats or metamagic feats when choosing these feats.

Brew potion
Gain the feat brew potion.
Starting feats
The sorcerer begins play with the following feats:
Weapon Group Proficiency (simple weapons)
Scribe tattoo
At 5th level the sorcerer can enchant tatoo on herself to reproduce the effect of scrolls.

Nombre de sorts par jour
Niveau0e1er2e3e4e5e6e7e8e9e
153--------
264--------
365--------
4663-------
5664-------
66653------
76664------
866653-----
966664-----
10666653----
11666664----
126666653---
136666664---
1466666653--
1566666664--
16666666653-
17666666664-
186666666653
196666666664
206666666666

Nombre de sorts connus
Niveau0e1er2e3e4e5e6e7e8e9e
142--------
252--------
353--------
4631-------
5642-------
67421------
77532------
885321-----
985432-----
10954321----
11955432----
129554321---
139554432---
1495544321--
1595544432--
16955444321-
17955444332-
189554443321
199554443332
209554443333
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