|
|
Description | Introduction | Certains chasseurs des bois sont devenu maitre sur leur territoire,
pouvant chasser leur ennemi naturel dans les pires conditions. | D� de vie | (d8) | Alignement | Pour joindre les chasseurs sauvages, il faut avoir un alignement qui n'est pas loyal. | Pr�requis | To qualify to become a hunter of the wild, a character must fulfill
all the following criteria.
Base Attack Bonus: +5
Skills: Hide 5 ranks, Listen 5 ranks, Move silently 5 ranks, Spot 5
ranks and Survival 5 ranks.
Feats: Track, Dodge
| Skills | The hunter of the wild class skills (and the key ability
for each skill) are Climb(Str), Craft(Int), Heal(Wis), Hide(Dex), Jump
(Str), Knowledge(nature)(Int), Listen(Wis), Move silently(Dex),
Profession(Wis), Ride(Dex), Search(Int), Sport(Wis), Survival(Wis),
Swim(Str) and Use rope(Dex). See chapter 4 of the Player's Handbook
for skill descriptions.
Nombre de skills par niveau: 6 + Modificateur d'Intelligence |
Chasseur sauvage | Niveau | Base Attack | Fortitude | R�flexe | Volont� | Habilit�s de classe | 1 | +1 | +2 | +2 | +0 | Choosen Foe +2, Sneak attack + 1d6 | 2 | +2 | +3 | +3 | +0 | Uncanny dodge | 3 | +3 | +3 | +3 | +1 | Sneak attack + 2d6 | 4 | +4 | +4 | +4 | +1 | Swift Tracker (Ex) | 5 | +5 | +4 | +4 | +1 | Choosen Foe +4, Sneak attack + 3d6 | 6 | +6 | +5 | +5 | +2 | Improved uncanny dodge | 7 | +7 | +5 | +5 | +2 | Sneak attack + 4d6 | 8 | +8 | +6 | +6 | +2 | Dodge critical | 9 | +9 | +6 | +6 | +3 | Sneak attack + 5d6 | 10 | +10 | +7 | +7 | +3 | Death attack, Choosen Foe +6 |
Habilet�s de classe | Animal companion | The hunter level are consider in the effective level calculation for a
ranger or druid animal companion. However in the case of a druid
animal companion only half the hunter level are considered. | Spell per day | When a new hunter level is gained, the character gains new spells per
day as if he had also gained a level in the ranger class. He does not,
however, gain any other benefit a character of that class would have
gained except if specified in the hunter class description. | Weapon and armor proficiency | The hunter gain no proficiency with any weapon or armor. | Choosen Foe +2 | Due to his extensive study of a foe and training in the proper
techniques for combating them, a hunter of the wild gain a +2bonus
onBluff, Listen, Sense Motive, Spot and Survival checks when using
theseskills against the choosen foe. He gets the same bonus on weapon
damage rolls against these creatures. A hunter also gets the bonus on
damage with ranged weapons, but only against targets within 30feet
(the hunter cannot strike with deadly accuracy beyond thatrange). The
bonus on damage does not apply to creatures that are immune to
critical hits. At 1st, 5th and 10th level, the hunter of the wild's
bonus goes up by +2. This bonus stack swith a favored enemybonus (if
any) acquired throught ranger levels to a maximum of +10 bonus. All
the bonus apply only for one choosen foe (choose from theranger
favored enemies list). | Sneak attack + 1d6 | If a hunter of the wild can catch an opponent when she is unable
todefend herself effectively from his attack, he can strike a
vitalspotfor an extra 1d6 points of damage. For complete details on
thesneak attack ability, see the description of the rogue in the
Player's Handbook. This ability can be use on any foe, not only his
choosen foe. | Uncanny dodge | Starting at 2nd level, a hunter of the wild gains the ability to
reactto danger before his sense would normally allow him to do so.
Heretains his Dexterity bonus to Armor Class (if any) regardless
ofbeing caught flat-footed or struck by an invisible attacker. He
stillloses his Dexterity bonus to AC if immobilized. If a hunter of
thewild already had the uncanny dodge ability from another class,
thecharacter automatically gains improved uncanny dodge instead. | Swift Tracker (Ex) | Beginning at 4th level, a hunter can move at his normalspeed while
following tracks without taking the normal -5 penalty. He takes only a
-10 penalty (instead of the normal -20) when moving at up to twice
normal speed while tracking. | Improved uncanny dodge | At 5th level and higher a hunter of the wild can no longer be flanked,
since he can react to opponents on opposite sides of him as easily
ashe can react to a single attacker. This defense denies other
characters the ability to use flank attacks to sneak attack him. The
exception to this defense is that a rogue of at least four
levelshigher than the character can flank him and use sneak attack. | Dodge critical | Although often more skilled than their foes, hunter of the wild have
seen too many battles won by one lucky blow. At 8th level, a hunter
becomes able to turn even the luckiest blow in to a normal strike.
Once per day a hunter of the wild can make a Reflex savingthrow (DC20)
to turn a critical hit dealt upon him into a normal hit. The hunter of
the wild must be aware of the attack and not flat-footed,and he must
declare his attempt to reduce the effect of the critical hit before
the damage from the hit is rolled. | Death attack | If a 10th level hunter of the wild studies a particular
choosenfoefor 3 rounds and then make a sneak attack with amelee
weaponthat successfully deals damage the sneak attack has the
additionaleffect of possibily killing the target.
While
studying the foe,the hunter can undertake other actions as long as his
attention staysfocused on the target and the target does not detect
the hunter of thewild or reconize him as an enemy. If the victim of
such an attackfails a fortitude save(DC 10 + the hunter class level +
the hunter ofthe wild Int modifier), he dies. If the victim saving
thrown succeeds,the attack is just a normal sneak attack. Once the
hunter of the wildhas completed the 3 rounds of study, he must make
the death attackwithin the next 3 rounds of study. If a death attack
is attempted andfails (the victim makes his save) or if the hunter of
the wild doesnot launch the attack within the next 3 rounds of
completing thestudy, 3 new rounds of study is required before he can
attempt anotherdeath attack. |
|
|
|
|
Copyright � 1996-2024 |
|
|