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Esskethry Tyfaturuu

Protecteur de la race. dans le panth�on Ess'calyth.
Description
Titre:Le protecteur
Alignement:Chaotique / Bon
Portfolios:Magie, Arts, Guerre
Domaines:Creation, Dragon, Magic, Protection, War.
Symbole:Une main ouverte sur fond vert
Rang divin:Majeur
Description
Esskethry Tyfaturuu est le protecteur de la race. Il est aussi considéré comme le chef de tous les autres dieux. Comme toutes les divinités ses domaines sont plutôt diversifiés et comprennent la magie, les arts ainsi que la guerre.
Domaines
Creation
You cast Conjuration (creation) spells at +1 caster level.
Niveau 1:Create Water: Creates 2 gallons/level of pure water.
Niveau 2:Minor Image: Creates audial and visual illusion of your design.
Niveau 3:Create Food and Water: Feeds three humans (or one horse)/level.
Niveau 4:Minor Creation: Creates one cloth or wood object.
Niveau 5:Major Creation: As minor creation, plus stones and metal.
Niveau 6:Heroes Feast: Food for 1 creature/level, cures and blesses.
Niveau 7:Permanent Image: Includes sight, sound, and smell.
Niveau 8:True Creation: As major creation, but permanent.
Niveau 9:Pavilion of Grandeur: A feast and great pavilion are created.
Source:Spell Compendium / Complete Divine

Dragon
Add Bluff and Intimidate to your list of cleric class skills.
Niveau 1:Magic Fang: One natural weapon of subject creature gets a +1 on attack and damage rolls.
Niveau 2:Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Niveau 3:Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).
Niveau 4:Voice of the dragon: +10 on Bluff, Diplomacy, and Intimidte checks; can use one suggestion.
Niveau 5:True Seeing: Lets you see all things as they really are.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Dragon Ally: As lesser dragon ally, but up to 18 HD.
Niveau 8:Suggestion, Mass: As suggestion plus one/level subjects.
Niveau 9:Dominate Monster: As dominate person, but any creature.
Source:Spell Compendium / Draconomicon

Magic
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Niveau 1:Magic Aura: Alters object’s magic aura.
Niveau 2:Identify: Determines properties of magic item.
Niveau 3:Dispel Magic: Cancels magical spells and effects.
Niveau 4:Imbue with Spell Ability: Transfer spells to subject.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Spell Turning: Reflect 1d4+6 spell levels back at caster.
Niveau 8:Protection from Spells: Confers +8 resistance bonus.
Niveau 9:Mage’s Disjunction: Dispels magic, disenchants magic items.
Source:Player's Handook

Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Niveau 1:Sanctuary: Opponents can’t attack you, and you can’t attack.
Niveau 2:Shield Other: You take half of subject’s damage.
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Repulsion: Creatures can’t approach you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

War
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Niveau 1:Magic Weapon: Weapon gains +1 bonus.
Niveau 2:Spiritual Weapon: Magical weapon attacks on its own.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Niveau 5:Flame Strike: Smite foes with divine fire (1d6/level damage).
Niveau 6:Blade Barrier: Wall of blades deals 1d6/level damage.
Niveau 7:Power Word Blind: Blinds creature with 200 hp or less.
Niveau 8:Power Word Stun: Stuns creature with 150 hp or less.
Niveau 9:Power Word Kill: Kills creature with 100 hp or less.
Source:Player's Handook

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