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Forseti

Dieu de la justice dans le panth�on Nordique.
Description
Titre:Le marchand de paix
Alignement:Neutre
Portfolios:Justice, Lois
Domaines:Knowledge, Protection, Strength.
Symbole:Un lys blanc
Plan d'origine:Asgaard
Rang divin:Intermédiaire
Arme divine:Long Sword
Clerg�:Juges, Avocats
Description
Fils de Balder et Nana.
Domaines
Knowledge
Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.
Niveau 1:Detect Secret Doors: Reveals hidden doors within 60 ft.
Niveau 2:Detect Thoughts: Allows listening to surface thoughts.
Niveau 3:Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Niveau 4:Divination: Provides useful advice for specific proposed actions.
Niveau 5:True Seeing: Lets you see all things as they really are.
Niveau 6:Find the Path: Shows most direct way to a location.
Niveau 7:Legend Lore: Lets you learn tales about a person, place, or thing.
Niveau 8:Discern Location: Reveals exact location of creature or object.
Niveau 9:Foresight: Sixth sense warns of impending danger.
Source:Player's Handook

Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Niveau 1:Sanctuary: Opponents can’t attack you, and you can’t attack.
Niveau 2:Shield Other: You take half of subject’s damage.
Niveau 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Spell Resistance: Subject gains SR 12 + level.
Niveau 6:Antimagic Field: Negates magic within 10 ft.
Niveau 7:Repulsion: Creatures can’t approach you.
Niveau 8:Mind Blank: Subject is immune to mental/emotional magic and scrying.
Niveau 9:Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source:Player's Handook

Strength
You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Niveau 1:Enlarge Person: Humanoid creature doubles in size.
Niveau 2:Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Niveau 3:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
Niveau 4:Spell Immunity: Subject is immune to one spell per four levels.
Niveau 5:Righteous Might: Your size increases, and you gain combat bonuses.
Niveau 6:Stoneskin: Ignore 10 points of damage per attack.
Niveau 7:Grasping Hand: Large hand provides cover, pushes, or grapples.
Niveau 8:Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Niveau 9:Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Source:Player's Handook

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