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Uller | Dieu de la chasse dans le panth�on Nordique. |
Description | Titre: | Seigneur des neiges | Alignement: | Chaotique / Neutre | Portfolios: | Archer, Chasse, Hiver | Domaines: | Chaos, Protection, Travel. | Symbole: | Une arc longue sur un flocon de neige | Plan d'origine: | Asgaard | Rang divin: | Mineur | Arme divine: | Arc long | Clerg�: | Chasseur, Demi-elf |
Domaines | Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
| Protection | You can generate a protective ward as a
supernatural ability. Grant someone you
touch a resistance bonus equal to your
cleric level on his or her next saving
throw. Activating this power is a
standard action. The protective ward is
an abjuration effect with a duration of
1 hour that is usable once per day. | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. | Niveau 2: | Shield Other: You take half of subject’s damage. | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Repulsion: Creatures can’t approach you. | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
| Travel | For a total time per day of 1 round per
cleric level you possess, you can act
normally regardless of magical effects
that impede movement as if you were
affected by the spell freedom of
movement. This effect occurs
automatically as soon as it applies,
lasts until it runs out or is no longer
needed, and can operate multiple times
per day (up to the total daily limit of
rounds).
This granted power is a supernatural
ability. Add Survival to your list of
cleric class skills.
| Niveau 1: | Longstrider: Increases your speed. | Niveau 2: | Locate Object: Senses direction toward object (specific or type). | Niveau 3: | Fly: Subject flies at speed of 60 ft. | Niveau 4: | Dimension Door: Teleports you short distance. | Niveau 5: | Teleport: Instantly transports you as far as 100 miles/level. | Niveau 6: | Find the Path: Shows most direct way to a location. | Niveau 7: | Teleport, Greater: As teleport, but no range limit and no off-target arrival. | Niveau 8: | Phase Door: Creates an invisible passage through wood or stone. | Niveau 9: | Astral Projection: Projects you and companions onto Astral Plane. | Source: | Player's Handook |
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