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Rysth | Dieu intermediare des arts (CN) dans le panth�on Sélarien. |
| Description | Titre: | L'artiste du chaos | Alignement: | Chaotique / Neutre | Portfolios: | Dance, Musique, Excentrique, Spectacle, Déguisement et Art. | Domaines: | Air, Chaos, Domination, Madness, Charm. | Symbole: | Une longue flutte en forme de lance courte, une harpe, un encrier, tous ça sur un fond multicolore. | Rang divin: | Intermédiaire | Arme divine: | Lance (Shortspear) |
Domaines | Air | Turn or destroy earth creatures as a
good cleric turns undead. Rebuke,
command, or bolster air creatures as an
evil cleric rebukes undead. Use these
abilities a total number of times per
day equal to 3 + your Charisma
modifier. This granted power is a
supernatural ability. | Niveau 1: | Obscuring Mist: Fog surrounds you. | Niveau 2: | Wind Wall: Deflects arrows, smaller creatures, and gases. | Niveau 3: | Gaseous Form: Subject becomes insubstantial and can fly slowly. | Niveau 4: | Air Walk: Subject treads on air as if solid (climb at 45-degree angle). | Niveau 5: | Control Winds: Change wind direction and speed. | Niveau 6: | Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. | Niveau 7: | Control Weather: Changes weather in local area. | Niveau 8: | Whirlwind: Cyclone deals damage and can pick up creatures. | Niveau 9: | Elemental Swarm: Summons multiple elementals. Cast as an air spell only. | Source: | Player's Handook |
| Chaos | You cast chaos spells at +1 caster
level. | Niveau 1: | Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Shatter: Sonic vibration damages objects or crystalline creatures. | Niveau 3: | Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Chaos Hammer: Damages and staggers lawful creatures. | Niveau 5: | Dispel Law: +4 bonus against attacks by lawful creatures. | Niveau 6: | Animate Objects: Objects attack your foes. | Niveau 7: | Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | Niveau 8: | Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a chaos spell only. | Source: | Player's Handook |
| Domination | You gain the Spell Focus (Enchantment) feat. | Niveau 1: | Command: One subject obeys one-word-command for 1 round. | Niveau 2: | Enthrall: Captivates all within 100 ft. +10 ft./level. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Dominate Person: Controls humanoid telepathically. | Niveau 5: | Greater Command: As command, but affects one subject/level. | Niveau 6: | Geast/Quest: As lesser geas, but affects any creature. | Niveau 7: | Suggestion, Mass: As suggestion, plus one/level subjects. | Niveau 8: | True Domination: As dominate person, but save at -4 | Niveau 9: | Monstrous Thrall: As true domination but permanent and affect any creature. | Source: | Spell Compendium / Complete Divine |
| Madness | Your insanity gives you insight. You substract 1 from all Wisdom-
based skill checks and all Will saves. However once per day, you can
see and act with the clarity of true madness. Add one-half
your level in a single Wisdom-based skill check or Will save. You
must choose to use this benefit before the check or save is rolled. | Niveau 1: | Confusion, Lesser: One creature acts randomly for one round. | Niveau 2: | Touch of Madness: Dazes one creature for 1 round/level. | Niveau 3: | Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC. | Niveau 4: | Confusion: Subjects behave oddly for 1 round/level. | Niveau 5: | Bolts of Bedevilment: One day/round, dazes 1d3 rounds. | Niveau 6: | Phantasmal Killer: Fearsome illusion kills one creature or deals 3d6 damage. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Maddening Scream: Subject had -4 AC, no shield, Reflex save on 20 only. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
| Charm | You can boost your charisma by 4 points once per day. Activating this
power is a free action. The charisma increase lasts 1 minute. | Niveau 1: | Charm Person: Makes one person your friend. | Niveau 2: | Calm Emotions: Calms creatures, negating emotions effects. | Niveau 3: | Suggestion: Compels subject to follow stated course of action. | Niveau 4: | Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. | Niveau 5: | Charm Monster: Makes monster believe it is your ally. | Niveau 6: | Geas/Quest: As lesser geas, plus it affects any creature. | Niveau 7: | Insanity: Subject suffers continuous confusion. | Niveau 8: | Demand: As sending, plus you can send suggestion. | Niveau 9: | Dominate Monster: As dominate person, but any creature. | Source: | Spell Compendium |
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