|
|
Alashra | Déesse intermédiaire de la nuit (CG) dans le panth�on Elfique. |
| Description | Titre: | Gardienne des rêves, Demoiselle de la nuit | Alignement: | Chaotique / Bon | Portfolios: | Nuit, Rêve, Charme, Sommeil, Communauté et Dance. | Domaines: | Community, Darkness, Dream, Good. | Symbole: | Une tête de licorne noire sur un croisant de lune, avec un fond mauve. | Rang divin: | Intermédiaire | Arme divine: | La lame du croisant |
Domaines | Community | Use calm emotions as a spell-like ability once per day. Gain +2 bonus
on Diplomacy checks. | Niveau 1: | Bless: Allies gain +1 attack and +1 on saves against fear. | Niveau 2: | Status: Monitors condition, position of allies | Niveau 3: | Prayer: Allies gain +1 on most rolls, and enemies suffer -1. | Niveau 4: | Tongues: Speak any language. | Niveau 5: | Rary's Telepathic Bond: Link lets allies communicate. | Niveau 6: | Heroes Feast: Food for 1 creature/level, cures and blesses. | Niveau 7: | Refuge: Alters item to transport its possessor to you. | Niveau 8: | Magnificent Mansion: Door leads to extraordimensional mansion. | Niveau 9: | Heal, Mass: As heal, but with several subjects. | Source: | Spell Compendium / Complete Divine |
| Darkness | Character gains the feat Blind fighting. | Niveau 1: | Obscuring Mist: Fog surround you. | Niveau 2: | Blindness/Deafness: Makes subject blinded of deafned. | Niveau 3: | Blacklight:Create an area of total darkness. | Niveau 4: | Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects. | Niveau 5: | Darkbolt: Multiple bolts deal 2d8 damage and daze creatures. | Niveau 6: | Prying Eyes: 1d4+1/level floating eyes scout for you. | Niveau 7: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | Niveau 8: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 9: | Power Word Kill: Kills one creature with 100 hp or less. | Source: | Spell Compendium |
| Dream | Because you have long delved into dreams and nightmares, you are
immune to fear effects. | Niveau 1: | Sleep: Puts 4 HD of creatures into magical slumber. | Niveau 2: | Augury: Learns whether an action will be good or bad. | Niveau 3: | Deep Slumber: Puts 10 HD of creatures to sleep. | Niveau 4: | Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 of damage. | Niveau 5: | Nightmare: Sends vision dealing 1d10 damage, fatigue. | Niveau 6: | Dream sight: Your spirit can hear and see at a distace for 1 min./level. | Niveau 7: | Scrying, Greater: As scrying, but faster and longer. | Niveau 8: | Power Word, Stun: Stuns creature with 150 hp or less. | Niveau 9: | Weird: As phantasmal killer, but affects all within 30 ft. | Source: | Spell Compendium / Complete Divine |
| Good | cast good spells at +1 caster level. | Niveau 1: | Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Aid: +1 on attack rolls +1 on saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Holy Smite: Damages and blinds evil creatures. | Niveau 5: | Dispel Evil: +4 bonus against attacks by evil creatures. | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Holy Word: Kills, paralyzes, slows, or deafens nongood subjects. | Niveau 8: | Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a good spell only. | Source: | Player's Handook |
|
|
|
|
|
Copyright � 1996-2024 |
|
|