|
|
Xalastar | Dieu intermédiaire de la Justice (LN) dans le panth�on Sélarien. |
| Description | Alignement: | Loyal / Neutre | Portfolios: | Justice, Discipline, Loi, Guarde | Domaines: | Dragon, Law, Courage. | Symbole: | Un dragon qui a une greatsword entre ses pattes | Rang divin: | Intermédiaire | Arme divine: | Greatsword |
Domaines | Dragon | Add Bluff and Intimidate to your list of cleric class skills. | Niveau 1: | Magic Fang: One natural weapon of subject creature gets a +1 on attack and damage rolls. | Niveau 2: | Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. | Niveau 3: | Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). | Niveau 4: | Voice of the dragon: +10 on Bluff, Diplomacy, and Intimidte checks; can use one suggestion. | Niveau 5: | True Seeing: Lets you see all things as they really are. | Niveau 6: | Stoneskin: Ignore 10 points of damage per attack. | Niveau 7: | Dragon Ally: As lesser dragon ally, but up to 18 HD. | Niveau 8: | Suggestion, Mass: As suggestion plus one/level subjects. | Niveau 9: | Dominate Monster: As dominate person, but any creature. | Source: | Spell Compendium / Draconomicon |
| Law | You cast law spells at +1 caster level. | Niveau 1: | Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | Niveau 2: | Calm Emotions: Calms creatures, negating emotion effects. | Niveau 3: | Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. | Niveau 4: | Order’s Wrath: Damages and dazes chaotic creatures. | Niveau 5: | Dispel Chaos: +4 bonus against attacks by chaotic creatures. | Niveau 6: | Hold Monster: As hold person, but any creature. | Niveau 7: | Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. | Niveau 8: | Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. | Niveau 9: | Summon Monster IX: Calls extraplanar creature to fight for you. Cast as a law spell only. | Source: | Player's Handook |
| Courage | You radiate an aura of courage that grants all allies within 10 feet
(including yourself) a +4 morale bonus on saving throws againts fear
effects. This ability functions only while you are conscious. | Niveau 1: | Remove Fear: Suppresses fear or give +4 on saves against fear for one subject + one per 4 levels. | Niveau 2: | Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | Niveau 3: | Cloak of Bravery: You and your allies gain a bonus on saves against fear. | Niveau 4: | Heroism: Gives +2 bonus on attack rolls, saves, skill checks. | Niveau 5: | Valiant Fury: +4 str, con; +2 will saves, extra attack. | Niveau 6: | Heroes Feast: Food for one creature/level cures and grants combat bonuses. | Niveau 7: | Heroism, Greater: Gives a +4 bonus on attack rolls, saves, skill checks; immunity to fear, temporary hp. | Niveau 8: | Lion Roar: Deal 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp. | Niveau 9: | Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks. | Source: | Spell Compendium |
| |
|
|
|
|
Copyright � 1996-2024 |
|
|