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Sekhmet | Déesse de la guerre, de la vengeance, du feu et de la medicine dans le panth�on Abylonien. |
Description | Portfolios: | 2e dynastie | Domaines: | Mysticism, Protection, Sun, War. |
Description | Sekhmet la puissante est une déesse de la guerre et de la vengeance
entre autres. Elle est représentée par une femme à tête de lionne
portant le disque solaire ; de sa bouche de lionne sortent les vents
du désert.
Déesse guerrière personnifiant les ravages du soleil, elle est
l'instrument de la vengeance contre l'insurrection. Son corps brûlant
et ses flèches incandescentes détruisent les ennemis du roi. | Domaines | Mysticism | Once per day, you may use a free action to channel your deity's power
to grant yourself a luck bonus on your saving throws equal to your
Charisma modifier (minimum +1). This is a supernatural ability and
its effects last for 1 round per cleric level. | Niveau 1: | Divine Favor: you gain attack, damage bonus, +1/3 levels. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Visage of the Deity, Lesser: Your form becomes more likes your deity's. | Niveau 4: | Weapon of the Deity: Your size increases, and you gain +4 strength. | Niveau 5: | Righteous Might: Your size increases, and you gain combat bonuses. | Niveau 6: | Visage of the Deity: As lesser visage of the deity, but you get celestial or fiendish qualities. | Niveau 7: | Blasphemy/Holy Word: Kill paralyzes, weakens, or dazes nonevil/nongood subjects. | Niveau 8: | Holy Aura/Unholy Aura: +4 AC, +4 resistance, and SR 25 against evil/good spells. | Niveau 9: | Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. | Source: | Spell Compendium / Complete Divine |
| Protection | You can generate a protective ward as a
supernatural ability. Grant someone you
touch a resistance bonus equal to your
cleric level on his or her next saving
throw. Activating this power is a
standard action. The protective ward is
an abjuration effect with a duration of
1 hour that is usable once per day. | Niveau 1: | Sanctuary: Opponents can’t attack you, and you can’t attack. | Niveau 2: | Shield Other: You take half of subject’s damage. | Niveau 3: | Protection from Energy: Absorb 12 points/level of damage from one kind of energy. | Niveau 4: | Spell Immunity: Subject is immune to one spell per four levels. | Niveau 5: | Spell Resistance: Subject gains SR 12 + level. | Niveau 6: | Antimagic Field: Negates magic within 10 ft. | Niveau 7: | Repulsion: Creatures can’t approach you. | Niveau 8: | Mind Blank: Subject is immune to mental/emotional magic and scrying. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
| Sun | Once per day, you can perform a greater
turning against undead in place of a
regular turning. The greater turning is
like a normal turning except that the
undead creatures that would be turned
are destroyed instead. | Niveau 1: | Endure Elements: Exist comfortably in hot or cold environments. | Niveau 2: | Heat Metal: Make metal so hot it damages those who touch it. | Niveau 3: | Searing Light: Ray deals 1d8/two levels, more against undead. | Niveau 4: | Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Fire Seeds: Acorns and berries become grenades and bombs. | Niveau 7: | Sunbeam: Beam blinds and deals 4d6 damage. | Niveau 8: | Sunburst: Blinds all within 10 ft., deals 6d6 damage. | Niveau 9: | Prismatic Sphere: As prismatic wall, but surrounds on all sides. | Source: | Player's Handook |
| War | Free Martial Weapon Proficiency with
deity’s favored weapon (if necessary)
and Weapon Focus with the deity’s
favored weapon. | Niveau 1: | Magic Weapon: Weapon gains +1 bonus. | Niveau 2: | Spiritual Weapon: Magical weapon attacks on its own. | Niveau 3: | Magic Vestment: Armor or shield gains +1 enhancement per four levels. | Niveau 4: | Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. | Niveau 5: | Flame Strike: Smite foes with divine fire (1d6/level damage). | Niveau 6: | Blade Barrier: Wall of blades deals 1d6/level damage. | Niveau 7: | Power Word Blind: Blinds creature with 200 hp or less. | Niveau 8: | Power Word Stun: Stuns creature with 150 hp or less. | Niveau 9: | Power Word Kill: Kills creature with 100 hp or less. | Source: | Player's Handook |
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